Swoop Racing

From Vast Empire Wiki
Jump to: navigation, search

Swoop Racing is a high-speed spectator sport using modified swoop engines. The vehicles involved often reached speeds of 600 kilometers per hour. Characters within the Vast Empire use swoops that they have purchased in the Imperial Store and race against each other by means of taking turns and using "passes" and "dodges". Winners receive Imperial Credits and Racing Bonds.

Rules[edit]

UNDER CONSTRUCTION

Galaxy Tour[edit]

Many planets have an amateur track on which Swoop Races may be held. The award for victory on these planets is usually valuable "racing bonds" which could be later sold, or turned in for Racing Factors which can be used in the race. There are seven planets throughout the galaxy that are considered to hold the most "challenging" swoop races.

Agrilat Swamp Circuit (Corellia)[edit]

Agrilat Swamp Circuit
Corellia
Agrilat Swamp Circuit
Obstacle Chart

The Agrilat Swamp Circuit is the most popular, if not the most dangerous, swoop racing track in the Agrilat region of Corellia. The course weaves through jagged, crystalline plants, hot springs, and other swamp-dangers.

  • Difficulty: Hard
  • Course Laps: 7
  • Prize: 20 Racing Bonds


  • Past Victors: n/a
  • Current Defending Champion: n/a




Ahto City Swoop Track (Manaan)[edit]

Ahto City Swoop Track
Manaan
Ahto City Swoop Track
Obstacle Chart

The Ahto City Swoop Track is a swoop racing venue in the center of Ahto City on the planet Manaan. The design is such that vehicles hover over the surface of the water that surrounds the walls of the city, and at some points racing through large sewer ducts that run beneath the city.

  • Difficulty: Easy
  • Course Laps: 7
  • Prize: 12 Racing Bonds





Lok Marathon (Lok)[edit]

Lok Marathon
Lok
Lok Marathon
Lok

The Lok Marathon is one of the longest and most arduous races in the galaxy. Racers have to draw upon much experience as well as time and stamina. Most of the customers of the Lok Marathon are pirates, smugglers, and racing legends. Most racers do not complete the marathon. The Lok Marathon sports dangerous beasts, pirates, confusing mazes and a very large and active volcano.

  • Difficulty: Near Impossible
  • Course Laps: 12
  • Prize: 60 Racing Bonds


  • Past Victors: n/a
  • Current Defending Champion: n/a



Nar Shaddaa Swoop Track (Nar Shaddaa)[edit]

Nar Shaddaa Swoop Track
Nar Shaddaa
Nar Shaddaa Swoop Track
Obstacle Chart

The Nar Shadda Swoop Track is a course developed from Nar Shaddaa's old sewer system beneath the city; its circuit runs under the Refugee Sector, around the methane bar and through the docks. Many swoop racers from other planets consider this track to be one of the most difficult due to the various obstacles and dangers facing a swoop racer. The track has numerous obstacles, such as fan blasters from the still-active sewer vents. These blasts of air are strong enough to throw a swoop bike in the opposite direction from which the fans are blowing. However, the greatest danger ism the fact that the track holds mutiple races simultaneously.

  • Difficulty: Hard
  • Course Laps: 7
  • Prize: 20 Racing Bonds


  • Past Victors: n/a
  • Current Defending Champion: n/a


Nashal River Race (Talus)[edit]

Nashal River Race
Talus
Nashal River Race
Obstacle Chart

The Nashal River Race is a swoop racing competition that is held annually on the world of Talus, in the Corellia system. The race curves along the dry Krisa riverbed, which is located just outside the city of Nashal.

  • Difficulty: Easy
  • Course Laps: 5
  • Prize: 8 Racing Bonds


  • Past Victors: n/a
  • Current Defending Champion: n/a




Old Mos Espa Arena Circuit (Tatooine)[edit]

Old Mos Espa Arena Circuit
Tatooine
Old Mos Espa Arena Circuit
Obstacle Chart

The Old Mos Espa Arena Circuit is a racing track located on the desert planet Tatooine. The Mos Espa course starts out of the arena and hosts a curving canyon, a rocky expanse dominated by immense bulbous rock formations, Metta Drop (a sudden escarpment), and the infamous narrow opening called the Notch. Racers must also dodge shots from the Sand People, and must navigate through obstacles; among them the Coil, Jett's Chute, and the Corkscrew. Exiting the Corkscrew via the Devil's Doorknob, the pilots emerge onto the Hutt Flats, a broad featureless expanse that led back to the arena. This entire circuit represents one lap, and the race requires seven more laps for completion.

  • Difficulty: Very Hard
  • Course Laps: 9
  • Prize: 40 Racing Bonds


  • Past Victors: n/a
  • Current Defending Champion: n/a


Onderon Swoop Race Track (Onderon)[edit]

Onderon Swoop Race Track
Onderon
Onderon Swoop Race Track
Obstacle Chart

The Onderon Swoop Race Track primarily runs under and outside of the Iziz defense walls, through caves and ruins. The circuit is considered challenging by some of the local swoop racers due to the course's unusual feature of changing elevation; most swoop tracks throughout the galaxy are designed to be level. Additonally, there is the hazard of wreckage left over from the circuit's competitive and dangerous past.

  • Difficulty: Medium
  • Course Laps: 7
  • Prize: 16 Racing Bonds


  • Past Victors: n/a
  • Current Defending Champion: n/a



Runner's Gambit[edit]

The Runner's Gambit is a series of races that a racer wins. A player who manages to take first in all four tracks will win the Gambit Cup and will recieve a bonus of 50 Racing Bonds (1,250,000 IC). The Runner's Gambit is made up of the four most popular racing tracks: The Agrilat Swamp Circuit in Corellia, the Ahto City Swoop Track

Racing Bonds[edit]

The Prize for Swoop Races are Racing Bonds. Racing Bonds are go-between forms of currency; they can be traded in for Imperial Credits, or can be used for bartering by themselves. There is an exchange rate for trading Racing Bonds for Imperial Credits.

1RB = 25,000 IC
5RB = 100,000 IC
10RB = 250,000 IC
20RB = 500,000 IC
40RB = 1,000,000 IC
80RB = 2,000,000 IC
200RB = 5,000,000 IC
400RB = 10,000,000 IC

Prize Money is awarded differently per course. The racer who takes first place will recieve the most, second will take half of first, third will take half of second, fourth will half of third, and so on. Players must finish, and cannot crash to win prize money. An example race with big money involved is the Old Mos Espa Arena Circuit on Tatooine. Payment for that race goes as follows:

1st = 40 RB (1,000,000 IC)
2nd = 20 RB (500,000 IC)
3rd = 10 RB (250,000 IC)
4th = 5 RB (100,000 IC)
5th = 2 RB (50,000 IC)
6th = 1 RB (25,000 IC)
---
7th = 12,500 IC
8th = 6,250 IC
9th = 3,125 IC
10th = 1,562 IC
---
Did Not Finish = 0 IC

Spectator Betting[edit]

Gambling and spectator betting is a large part of Swoop Races. The Swoop Racers themselves sometimes even make side bets for or even against themselves. On planets where Swoop Racing is legal and more scrutenized, betting is often illegal. In the Vast Empire, betting is considered private business, and though it is not illegal, it is also done with the least amount of public spectacle as possible.

Imperial Center Garage[edit]

The ICG is the largest corporation that supplies and buys swoop racing parts and swoops. It is also the only legal place to buy swoop racing supplies, as the Vast Empire does not recognize most stores or suppliers. The ICG has a list of items in stock, and accepts payment in Imperial Credits. (All payments are to be made through the Imperial Center Store)

New and Used Swoops[edit]

Maintenance and Repair Droids[edit]

Repair Tools: General[edit]

Smuggler's Swoop Center[edit]

Buying from the Smuggler's Swoop Center is illegal! Not only is their stuff incredibly overpriced, but you can only use it ONCE PER RACE, or else you will get caught by the authorities. Of course, if you win all the time and you have cash (and a reputation) to kill, then there's no problem is there?